Non-PC players can probably get away with saving and reloading the game, but you might need to completely exit the game (or restart the console) as well, because animation state might persist over a save/load. That would be a bug in the mod, because Unrelenting Force (which can be used against the player by certain draugr) can also trigger the ragdoll state, so those mods should already be handling it correctly anyway. If you use mods which trigger custom animations, arm offsets, etc., then this might cause issues with those mods if they do not correctly handle the "get up" animation.In other words, close the crafting menu, stand up from the chair, etc., so that your character moves normally when you hit the WASD keys (or manipulate the joystick on your gamepad). you can't move around normally because the dragonborn is "doing something" like using a forge or sitting on a chair), then it is probably safer to get to a movement-driven state first. If your character is in an animation-driven state (i.e.If you are riding a horse or dragon, this might not work as expected. I have not extensively tested how this interacts with mounts. This technique will not fix swim states, and may actually break them. If you are swimming (or in a glitched running-underwater state), get to dry land first.Always save the game before using the console.However, you should consider the following caveats: In the vast majority of situations, this will completely fix the problem, because it puts the player into a ragdoll state and cancels any ongoing animations. Then close the console and wait for the player to finish the "stand up" animation (it takes a few seconds). Open the console and run this command: pushactoraway player 1 There is a more general technique that can fix almost any animation bug, but only on PC. PorkChopPenfold's suggestion to unequip and re-equip your weapon is a good idea, and usually works in my experience. I have often managed to trigger this bug, or similar bugs, when experimenting with my own (not publicly-accessible) animation modding.
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