![]() Windows | Steam Link | Released 2019 48/ Fuzz Dungeon Chip apart destructible bosses pixel-by-pixel.Ĭrash notes: It just looked cool. Windows | Steam Link | Unreleased 47/ ChippyĬhippy is a twin-stick bullet-hell shooter. The wolves are watching! Venture through a captivating but brutal dystopia where our young adventurer Ravengirl will travel through this huge city’s brightest highs and delve to its darkest depths on her perilous journey of discovery and finding her destiny where hope seems in short supply.Ĭrash notes: Not sure if I’m into these almost-cinematic platformers, but it looks delightful. Windows | Steam Link | Unreleased 46/ White Shadows Maybe I should take a look at Fazzio’s previous game, The Companion? From solo developer David Fazzio.Ĭrash notes: The graphics apparently being of such high quality… part of me is terrified this will turn out to be absolute pants. Do you choose to survive? Solve puzzles and determine your fate in a punishing environment. You are on a 200 year voyage to a distant galaxy. Experience arena deathmatches like never before in fractal worlds, infinitely repeating landscapes and fully destructible maps.Ĭrash notes: A bit like HyperRogue: FPS Edition. ![]() Spaceflux is the one and only fractal FPS! The surreal online and split-screen shooter where the map contains itself. In this episode, 16 more games are added to the Crashbook. Maybe someone else will discover they are good. There is no guarantee any of these games are good. There is no guarantee that I will ever play these games. These connections take 1 month less to build and cost 30% less.It is a list of games that I have not played. Unlocks Artifact Trading ( ) on remnant planets.Īffects connections that would deliver a second unit of a resource already being supplied to a planet. Get an additional +60 at the start of the scenario.Įvery unit of received by a populated planet increases its trade income by 30%. Įvery time two-way trade between a new pair of planets is established, you receive +10. Whenever a planet upgrades to Successful or higher, you receive +1. Unlocks Food Synth ( ) on forgeworld planets.Īny planet with a planetary project earns 30% more trade income. Reduces the number of imports/exports required for upgrade to Prosperous by 1. Replaces the option on forgeworld planets with Multi-Purpose Factory ( ).Īllows up to three projects to be built on a single planet and reduces their cost by 30%. Slip Relay (1mo, 20 ): Lets you connect planets that you cannot reach directly with a slipway.Grants you 3 free builds of Slip Relay structures from the start of the scenario. Īll forgeworld planets produce 1 more of their main product and earn 20% more trade income. Įmpty subspace signals are revealed automatically without having to use a probe.Įach time you invent a new technology, you also receive +50. Three times per game, you can invent a technology from any tier.įor every 4 planets you discover, get +1. Get an additional +10 at the start of the scenario. Ĭosts of researching and using energy-related technologies are reduced. The first planet discovered by a single action is worth +1, the second +2 and so on up to +3. Increases value of exploited asteroids by 30%. It will be possible to establish mines on 80% of all lava, desert and ice planets.ģ0% of empty signals become asteroids. These are subject to change based on gamemode, difficulty and other modifiers. Note: Values listed here are based on a Standard Run with Reasonable difficulty level.Out of those six options two can be chosen to be applied to the scenario. With two perks for three possible council members there will be six perks in total to choose from. These perks change specific parts of the game making a run more customizable. When starting a scenario, while choosing the council members, all races have two out of four possible perks assigned to them.
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